I build brutalist, highly optimized VST3/CLAP plugins written from scratch in Rust. No analog emulations. Just raw digital math, extreme wavefolding, and industrial textures.
Raw noise and tone generator for building heavy industrial textures from the ground up.
Aggressive multi-mode filtering. Cut through the mix or completely destroy the frequency spectrum.
Non-linear distortion and extreme wavefolding. Pushes any signal into calculated digital chaos.
Industrial feedback delay based on custom ring-buffers. Perfect for metallic, resonant spaces.
Brutal dynamic compression. Smash your transients or create suffocating pumping effects.